Drunk Uno Game Rules: The Classic Card Game with a Tipsy Twist!
Learn how to play Drunk Uno! Our guide covers the basic Uno rules plus the special drinking rules for Draw 2, Draw 4, Skip, Reverse, and the dreaded forgotten 'UNO!'
What's the Drunk Uno Game Rules? 🤔
Who doesn't love a game of UNO? It's colorful, easy to learn, and surprisingly strategic. Now, imagine taking that classic fun and adding a few... spirited modifications. That's Drunk Uno! It keeps the core gameplay you know and love but throws in some drinking rules that can make those Draw 4s and Skips just a little more impactful.
What You'll Need 🛠️
Pretty simple stuff for this one:
- A Standard Deck of UNO Cards (including Wilds, Draw 2s, Draw 4s, Skips, and Reverses)
- Drinks & Cups for each player
- Players: 2-8 people usually works well, just like regular UNO.
How to Play: Mostly Like Regular UNO... Mostly! 😉
The good news is, if you know how to play UNO, you're already 90% of the way there. Here's a quick refresher on the basics:
- Deal the Cards: Each player gets 7 cards. The rest of the deck goes face down to form a draw pile. Flip the top card of the draw pile face up to start the discard pile. If it's a special action card (like a Skip or Draw 2), follow its standard UNO rule (or deal again until a number card appears, depending on how you like to start).
- Match 'Em Up: Players take turns matching the top card on the discard pile either by number, color, or symbol (action).
- Can't Play? Draw! If a player can't make a match, they draw one card from the draw pile. If that drawn card can be played, they can play it immediately. Otherwise, their turn ends.
- Special Cards:
- Draw 2 (+2): Next player draws 2 cards and misses their turn.
- Reverse: Reverses the direction of play.
- Skip: Next player in turn loses their turn.
- Wild: Player can choose the color that continues play.
- Wild Draw 4 (+4): Player chooses the color, AND the next player draws 4 cards and misses their turn. (Remember, technically you can only play a Wild Draw 4 if you don't have another card in your hand that matches the color of the discard pile, though many play more leniently).
The Drinking Rules: This is Where it Gets Fun! 🍻
Okay, here's how you turn regular UNO into Drunk UNO:
- Draw a Card, Take a Sip: Every time you have to draw a card from the draw pile (whether it's because you can't play or due to an action card), you take 1 sip.
- Draw 2 (+2) or Wild Draw 4 (+4) Cards: If you're hit with a +2 or a +4, you take 1 sip for each card you draw. So, a +2 means 2 sips, and a +4 means 4 sips. Ouch!
- Stacking Sips (Optional but Recommended!):
- If your group allows stacking +2 cards on other +2 cards, or +4 cards on other +4 cards (passing the draw penalty along), then the sips stack too! If a +2 gets stacked three times, the unlucky person who finally has to draw 6 cards also takes 6 sips.
- Skipped or Reversed? Take a Sip! If your turn is skipped by a Skip card, or if the direction of play is Reversed just before your turn (effectively skipping you in that direction for one round), you take 1 sip.
- The Infamous "UNO!" Rule (The Big One!):
- When you're down to your last card, you MUST yell "UNO!" to let everyone know.
- If you forget to yell "UNO!" before the next player takes their turn (or even touches the discard/draw pile), and another player calls you out on it, you face a hefty penalty: Chug the rest of your current drink AND draw 5 cards (and take 5 sips for drawing them, naturally!). This keeps everyone vigilant!
Ending the Game & Counting the Score (in Sips!) 👋
- Going Out: The first player to get rid of all their cards wins the round.
- Losers Drink: When someone goes out, all other players count the "point value" of the cards left in their hands, but instead of points, it's sips:
- Number cards (0-9): Face value in sips (e.g., a 7 is 7 sips – this can be harsh! A common house rule is just 1 sip per number card).
- Draw 2, Reverse, Skip cards: Often 2 sips each (or stick to the printed 20 points = 20 sips if you're brave).
- Wild and Wild Draw 4 cards: Often 5 sips each (or the printed 50 points = 50 sips for true daredevils).
- Clarify your "end of round" sips before you start! A simpler way is just 1 sip per card left in hand, regardless of type. This is often preferred to avoid anyone getting too overwhelmed.
If you like adding drinking rules to classic games, you might also enjoy checking out Drunk Poker Game Rules!
The Dojo's Take 🍻
Drunk Uno is a fantastic way to spice up a game night. It takes a game almost everyone knows and just adds a few simple drinking rules that amplify the existing highs and lows. Forgetting to call "UNO!" becomes a moment of genuine panic, and getting hit with a stacked Draw 4 feels even more dramatic. Just make sure to agree on your specific drinking rules (especially for end-of-round sips) before you start!
Looking for more ways to liven up your gatherings? We've got a whole deck of party game ideas for you!
Drink Responsibly 🙏
Even with a lighthearted game like Drunk Uno, remember to pace yourselves. Drink responsibly, keep an eye on your friends, and make sure the fun doesn't get out of hand. Water breaks are your friend!
Your Questions Answered: FAQ ❓
What if I play my second-to-last card and yell "UNO!" at the same time? Is that okay? Generally, yes. As long as you say "UNO!" before the next player starts their turn, you're usually safe. The spirit of the rule is to give others a chance to notice you're about to win.
Can you stack a Draw 2 on a Draw 4, or vice-versa? Official UNO rules say no, you can only stack like-for-like (Draw 2 on Draw 2). However, it's a very common house rule to allow stacking Draw 2s on Draw 4s or any draw card on another. If you do, decide if the sip penalty also transfers and accumulates!
What if someone calls "UNO!" for me when I forget? Technically, you have to be the one to say it. If someone else says it for you, it doesn't count – you could still be called out by another player for not saying it yourself.
For the end-of-round sips, what's the most common way to count? While official UNO points are high, for drinking purposes, 1 sip per card remaining is very common and keeps the game flowing without anyone getting too far behind (or too drunk too fast!).
If I play a Wild card, do I also have to drink for drawing it if that was my only move? The "draw a card, take a sip" rule applies when you draw from the draw pile because you can't play. If you play a Wild card from your hand, you don't take a sip for that play itself.